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Grade 6 Technology Applications Arizona Standards

35 standards - Arizona standards

These are the official Grade 6 Technology Applications Arizona standards โ€” the exact codes and student expectations grade 6 teachers are required to teach and Arizona state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

6-8.1

Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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6-8.1.a.

Students articulate personal learning goals, select, and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.

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6-8.1.b.

Students identify and begin to develop online networks of experts and peers to customize their learning environments in accordance with school policy.

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6-8.1.c.

Students integrate feedback from people and digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.

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6-8.1.d.

Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies.

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6-8.2

Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.

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6-8.2.a.

Students cultivate their digital identities and reputations within a digital environment and understand that digital actions are permanent.

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6-8.2.b.

Students demonstrate and advocate for positive, safe, legal, and ethical behavior when using technology and when interacting with others online.

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6-8.2.c.

Students demonstrate and advocate for an understanding of intellectual property including copyright, permission, and fair use by including appropriate citation and attribution elements.

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6-8.2.d.

Students demonstrate an understanding of what personal data is, how it is collected, and how to keep it private and secure, including the awareness of current technology terms and processes.

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6-8.3

Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

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6-8.3.a.

Students practice and improve research strategies to locate information and other resources for their intellectual or creative pursuits.

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6-8.3.b.

Students practice evaluating the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

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6-8.3.c.

Students locate and collect a variety of resources and organize information to make meaningful connections.

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6-8.3.d.

Students explore real-world problems and issues and actively pursue solutions for them.

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6-8.4

Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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6-8.4.a.

Students engage in a design process for generating and testing ideas and developing innovative products to solve problems.

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6-8.4.b.

Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks.

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6-8.4.c.

Students engage in a design process to develop, test, and revise prototypes, embrace the iterative process of trial and error, and understand setbacks as potential opportunities for improvement.

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6-8.4.d.

Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.

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6-8.5

Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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6-8.5.a.

Students practice defining and solving problems by selecting technology for data analysis, modeling, and algorithmic thinking.

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6-8.5.b.

Students find and organize data and use technology to analyze and represent it to solve problems and make decisions.

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6-8.5.c.

Students break problems into component parts, identify key pieces, and use that information to solve problems.

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6-8.5.d.

Students understand how automation works and apply algorithmic thinking to design and automate solutions.

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6-8.6

Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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6-8.6.a.

Students select appropriate platforms and tools to create, share, and communicate their work effectively.

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6-8.6.b.

Students create original works or responsibly repurpose digital resources into new creative works.

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6-8.6.c.

Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily.

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6-8.6.d.

Students publish or present content designed for intended audiences and select platforms that effectively convey their ideas.

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6-8.7

Standard 7. Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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6-8.7.a.

Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.

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6-8.7.b.

Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain a broader perspective.

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6-8.7.c.

Students perform a variety of roles within a team, using age-appropriate technology to complete a project or solve a problem.

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6-8.7.d.

Students work with others, using collaborative technologies to explore local and global issues and investigate and advocate for possible solutions.

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