๐Ÿ‡บ๐Ÿ‡ธ๐Ÿฆ… Americaโ€™s 250th โ€” 25% off Teacher Annual with code USA250 ๐Ÿฆ…๐Ÿ‡บ๐Ÿ‡ธ โ†’

Grade 5 PE Arizona Standards

77 standards - Arizona standards

These are the official Grade 5 PE Arizona standards โ€” the exact codes and student expectations grade 5 teachers are required to teach and Arizona state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

The physically literate individual recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction.

Generate resource

The physically literate individual exhibits responsible personal and social behavior that respects self and others.

Generate resource

The physically literate individual demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness.

Generate resource

The physically literate individual applies knowledge of concepts, principles, strategies and tactics related to movement and performance.

Generate resource

The physically literate individual demonstrates competency in a variety of motor skills and movement patterns.

Generate resource
S1.E1.5.a

Demonstrates mature patterns of locomotor skills in dynamic small-sided games, practice tasks, gymnastics and dance.

Generate resource
S1.E1.5.b

Combines locomotor and manipulative skills in a variety of small-sided practice tasks in game environments.

Generate resource
S1.E1.5.c

Combines traveling with manipulative skills for execution to a target.

Generate resource
S1.E1.5.d

Combines locomotor and non-locomotor skills to create rhythmic and gymnastics routines.

Generate resource
S1.E10.5.a

Throws underhand using a mature pattern in non-dynamic environments (closed skills), with different sizes and types of objects.

Generate resource
S1.E10.5.b

Throws underhand to a large target with accuracy.

Generate resource
S1.E11.5.a

Throws overhand using a mature pattern in non-dynamic environments (closed skills), with different sizes and types of objects.

Generate resource
S1.E11.5.b

Throws overhand to large target with accuracy.

Generate resource
S1.E12.5.a

Throws with accuracy, both partners moving.

Generate resource
S1.E12.5.b

Throws with reasonable accuracy in dynamic, small modified games.

Generate resource
S1.E13.5.a

Catches a batted ball above the head, at chest or waist level, and along the ground using a mature pattern in a non-dynamic environment(closed skills).

Generate resource
S1.E13.5.b

Catches with accuracy, both partners moving.

Generate resource
S1.E13.5.c

Catches with reasonable accuracy in dynamic, small-sided games.

Generate resource
S1.E14.5.a

Combines hand dribbling with other skills during 1v1 practice tasks.

Generate resource
S1.E14.5.b

Dribbling with an implement while showing change of direction, speed and control.

Generate resource
S1.E15.5.a

Combines foot dribbling with other skills in 1v1 practice tasks.

Generate resource
S1.E16.5.a

Passes with the feet using a mature pattern as both partners travel.

Generate resource
S1.E16.5.b

Receives a pass with the foot using a mature pattern as both partners travel.

Generate resource
S1.E17.5.a

Dribbles with hands or feet with mature patterns in a variety of small-sided games.

Generate resource
S1.E18.5.a

Demonstrates mature patterns in kicking and punting in small-sided practice task environments.

Generate resource
S1.E2.5.a

Applies appropriate pacing for a variety of running distances.

Generate resource
S1.E20.5.a

Volleys a ball using a mature two-hand overhead pattern sending it upward to a target.

Generate resource
S1.E21.5.a

Strikes an object consecutively, with a partner, using a short-handled implement, over a net or against a wall, in either a competitive or cooperative game environment.

Generate resource
S1.E22.5.a

Strikes a pitched ball with a bat using a mature pattern.

Generate resource
S1.E22.5.b

Combines striking with a long implement (e.g., bat, hockey stick) with receiving and traveling skills in a small-sided game.

Generate resource
S1.E23.5.a

Combines manipulative skills and traveling for execution to a target (e.g., scoring in soccer, hockey, and basketball).

Generate resource
S1.E24.5.a

Creates a jump rope routine with a partner, using either a short or long rope.

Generate resource
S1.E3.5.a

Combines jumping and landing patterns with locomotors and manipulative skills in dance, educational gymnastics and small modified games and games environments.

Generate resource
S1.E4.5.a

Combines locomotor skills in cultural as well as creative dances (self and group) with correct rhythm and pattern.

Generate resource
S1.E4.5.b

Combines locomotor movement patterns and dance steps to create and perform an original dance.

Generate resource
S1.E4.5.c

Combines locomotor skills and movement concepts (levels, shapes, extensions, pathways, force, and time, flow) to create and perform a dance with a group.

Generate resource
S1.E6.5.a

Demonstrates a sequence of balance and weight transfer movements in gymnastics or dance sequence with a partner.

Generate resource
S1.E6.5.b

Combines actions, balances and weight transfers to create a gymnastics sequence with a partner on equipment or apparatus.

Generate resource
S1.E7.5.a

Transfers weight from feet to hands, varying speed and using large extensions. (e.g., mule kick, handstand, cartwheel)

Generate resource
S1.E8.5.a

Performs curling, twisting & stretching actions with correct application in dance, gymnastics, and small modified games in games environments.

Generate resource
S1.E9.5.a

Combines locomotor skills and movement concepts (levels, shapes, extensions, pathways, force, time, flow) to create and perform a dance with a group.

Generate resource
S2.E1.5.a

Applies the concept of open spaces to combination skills involving locomotor and non locomotor movements for small groups.

Generate resource
S2.E1.5.b

Applies the concept of closing spaces in small sided practices.

Generate resource
S2.E1.5.c

Identify boundaries and apply knowledge to small games.

Generate resource
S2.E2.5.a

Combines movement concepts with skills in small sided practice tasks in game environments, gymnastics and dance with self-direction.

Generate resource
S2.E3.5.a

Applies movement concepts to strategy in game situations.

Generate resource
S2.E3.5.b

Applies the concept of direction and force to strike an object with a long handled implement.

Generate resource
S2.E3.5.c

Analyze movement situations and applies movement concepts (e.g., force, direction, speed, pathways, extensions) in small sided practice tasks in game environments, dance and gymnastics.

Generate resource
S2.E4.5.a

Applies skills of alignment in all forms of movement.

Generate resource
S2.E4.5.b

Employs the concept of muscular tension with balance in all forms of movement.

Generate resource
S2.E5.5.a

Applies basic offensive and defensive strategies and tactics in invasion small-sided practice tasks.

Generate resource
S2.E5.5.b

Applies basic offensive and defensive strategies and tactics in net/wall small-sided practice tasks.

Generate resource
S2.E5.5.c

Recognizes the type of throw, volley or striking action needed for different games and sports situations.

Generate resource
S3.E1.5.a

Charts and analyzes physical activity outside physical education class for fitness benefits of activities.

Generate resource
S3.E2.5.a

Actively engages in all the activities of physical education.

Generate resource
S3.E4.5.a

List, define, and demonstrates the five components of health related fitness.

Generate resource
S3.E4.5.b

Identifies the need for warm-up & cool-down relative to various physical activities.

Generate resource
S3.E4.5.c

Identify and apply FITT to a fitness plan (frequency, intensity, time, type).

Generate resource
S3.E4.5.d

Identify major muscles.

Generate resource
S3.E4.5.e

Experience how the muscular and skeletal systems work together to allow movement.

Generate resource
S3.E5.3-5.a

Identifies the six components of skill related fitness (agility, balance, coordination, speed, reaction time, power).

Generate resource
S3.E6.5.a

Analyzes results of fitness assessment (pre- & post-), comparing results to fitness components for good health.

Generate resource
S3.E6.5.b

Perform a nationally recognized, criterion references, health related fitness assessment that includes muscular strength, muscular endurance, flexibility, cardiovascular endurance, body composition.

Generate resource
S3.E6.5.c

Identify strategies for progress in fitness areas using FITT strategies.

Generate resource
S3.E7.5.a

Analyzes the impact of food choices relative to physical activity, youth sports & personal health.

Generate resource
S4.E1.5.a

Engages in physical activity with responsible interpersonal behavior (e.g., peer to peer, student to teacher, student to referee).

Generate resource
S4.E2.5.a

Gives and receives corrective feedback respectfully to peers and adults.

Generate resource
S4.E3.5.a

Praises the movement performance of others both more and less-skilled.

Generate resource
S4.E3.5.b

Accepts players of all skill levels into the physical activity.

Generate resource
S4.E4.5.a

Assesses adherence to rules, etiquette, and fair play of various games and activities.

Generate resource
S4.E5.5.a

Applies safety principles with age-appropriate physical activities.

Generate resource
S4.E6.3-5.a

Apply sun safe practices.

Generate resource
S4.E6.3-5.b

Identify appropriate water safety practices.

Generate resource
S5.E1.5.a

Compares the health benefits of participation in selected physical activities.

Generate resource
S5.E2.5.a

Analyzes the personal benefits to participating in an activity that is challenging.

Generate resource
S5.E3.5.a

Analyzes the personal benefits to participating in an activity that is enjoyable.

Generate resource
S5.E4.5.a

Analyzes the positive impact of verbal and non-verbal encouragement in physical activity.

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required