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Grade 1 Technology Applications Arizona Standards

35 standards - Arizona standards

These are the official Grade 1 Technology Applications Arizona standards โ€” the exact codes and student expectations grade 1 teachers are required to teach and Arizona state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

K-2.1

Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

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K-2.1.a

Students, with guidance, consider and set personal learning goals and utilize appropriate technology to demonstrate knowledge and reflect on the learning process.

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K-2.1.b

Students, with guidance, learn about technologies that can be used to connect to others and demonstrate the ability to link purpose with resource(s) to enhance and customize their learning.

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K-2.1.c

Students, with guidance, learn to recognize feedback from both people and features embedded in digital tools, and use age appropriate technology to share learning.

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K-2.1.d

Students, with guidance, learn to recognize commonalities and fundamental structures across digital tools and begin to transfer learning between tools or learning environments.

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K-2.2

Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.

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K-2.2.a

Students, with guidance, discuss and develop their digital identity through responsible use of technology.

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K-2.2.b

Students, with guidance, engage in positive and safe behavior when using devices and working online with others.

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K-2.2.c

Students, with guidance, begin to develop an understanding of ownership, sharing of information, and how to respect the work of others.

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K-2.2.d

Students, with guidance, demonstrate the importance of keeping their information private.

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K-2.3

Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

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K-2.3.a

Students, with guidance, use provided digital tools and resources to find information on topics of interest.

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K-2.3.b

Students, with guidance, become familiar with age-appropriate criteria for evaluating digital content.

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K-2.3.c

Students, with guidance, use a variety of provided tools to organize information and make connections to their learning.

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K-2.3.d

Students, with guidance, explore real-world issues and share their ideas about them with others.

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K-2.4

Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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K-2.4.a

Students, with guidance, ask questions, suggest solutions, test ideas to solve problems, and share their learning.

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K-2.4.b

Students, with guidance, use age appropriate digital and/or nondigital tools to describe the steps in a design process.

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K-2.4.c

Students, with guidance, use a design process to develop ideas or creations, test their design, and redesign as necessary.

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K-2.4.d

Students demonstrate perseverance when working to complete a challenging task.

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K-2.5

Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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K-2.5.a

Students, with guidance, identify a problem and select appropriate technology tools to explore and find solutions.

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K-2.5.b

Students, with guidance, analyze age appropriate data and look for similarities in order to identify patterns and categories.

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K-2.5.c

Students, with guidance, break a problem into parts and identify ways to solve the problem.

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K-2.5.d

Students discuss and develop an understanding of how technology is used to make a task easier or repeatable and can identify real-world examples.

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K-2.6

Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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K-2.6.a

Students, with guidance, use a variety of tools for creating something new and communicating with others.

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K-2.6.b

Students, with guidance, create original works using digital tools and resources.

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K-2.6.c

Students, with guidance, create digital artifacts to share ideas in multiple formats.

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K-2.6.d

Students, with guidance, select the appropriate technology for sharing their ideas with intended audiences.

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K-2.7

Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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K-2.7.a

Students, with guidance, use digital tools to work with other learners and get to know people within their local community and beyond.

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K-2.7.b

Students, with guidance, use technology to communicate with others and to look at problems from different perspectives.

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K-2.7.c

Students, with guidance, take on various team roles and use age appropriate technology to complete projects.

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K-2.7.d

Students, with guidance, use age appropriate technology to work together to demonstrate an understanding of local or global issues and suggest possible solutions.

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